![]() They’d have to rebalance every item of gear that offers stamina. Developers would have to redo the loot drop mechanics for every monster in the game. Countless pieces of armor furnish players with extra stamina, as do stamina potions. (After, say, level 15, players dump enough skill points in their “vitality stat” or equip enough gear that the stamina bar is barely valid.) Still, removing it would throw Diablo II: Resurrected into chaos. A low-level Necromancer character can’t just go on running across a cemetery for minutes at a time. Take “stamina.” Stamina is emphatically not fun. Taking out certain mechanics-even unpopular ones-can send others collapsing Jenga-style. ![]() ![]() Courtesy of Blizzardįorced friction wasn’t the only philosophy behind keeping in frustrating systems. “We’re not really here to fix Diablo II,” says Rob Gallerani, Diablo II: Resurrected’s principal designer. ![]()
0 Comments
Leave a Reply. |