![]() We saw more online traffic (npc cars) than we ever saw in any other game. On the crew sessions with 2 more friends on beta, that was one of the things that impressed us, the NPC cars quantity. if you have 1 extra npc that you and your 7 friends can see, then it is the same as you (1) + your friends (7) + npc (1) = 9 cars, and the data glow grows exponentially, as the server will have to inform each one of you about one more position, the NPC. If you have 7 friends with you, the position of 8 cars is given to you and your friends NONSTOP. In a session you don´t count only the players, but the NPC cars as well. ![]() the limiting factor is the internet data flow. ![]() Im sure that pcs can´t handle a set of 64 cars at all with all graphic effects being rendered in real time.īUT. So at any given time we will be able to play with 8 people max around us? This seems kind of limit, pc can handle 64+ The big problem is not how many cars or objects can be worked. ![]()
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